A downloadable game for Windows


A video game implementation of the Single Player Rogue-like Card Game by Zach Gage and Kurt Bieg called "Scoundrel." Please see the official rules of "Scoundrel" here.

I built this as an example card game to demonstrate how the 52CardEngine can be utilized, which is a Python/PyGame project I made to handle the rendering and managing of a standard 52 card deck of playing cards. If you're interested, you can check out my GitLab link here. The 52CardEngine is free to use, but I do not own any rights to "Scoundrel" (the card game) itself.

All rights and ownership of "Scoundrel" (the card game) belong to Zach Gage and Kurt Bieg, the original card game designers.

This game is simply implementing their table-top rules into a video game format. There is no sound, just simple cheesy clickable graphics.

Can YOU clear the Dungeon? And, like, score higher than 10? It's pretty tough... but you can technically cheat a bit using the Undo feature in this implementation of the game.

I've included a controls.txt in the .zip to give you a very brief rundown of how to interact with the game.

Note: This implementation can be modified to include house rules with a little Python/PyGame know-how using the GitLab link provided above.

Published 6 hours ago
StatusReleased
PlatformsWindows
AuthorXerako
GenreCard Game
TagsPixel Art, rng, rogue-like, scoundrel, Tabletop

Download

Download
scoundrel1280x720.zip 17 MB
Download
scoundrel1920x1080.zip 17 MB

Install instructions

Inside of scoundrel.zip is a standard Windows .exe file, a controls.txt file, a LICENSE.txt file, and a folder called "_internal." After unzipping, please give the controls.txt file a quick read to learn how to interact with the game. The "_internal" folder contains necessary Python libraries to allow scoundrel.exe to run. Simply run the .exe like you would any other Windows executable to play the game.

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